HISTORY
90-Year History of
Innovation
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1920s
- Expanded business through the innovation of toy airplanes and industry-leading initiatives
- In 1924, Eiichiro Tomiyama founded Tomiyama Toy Seisakusho. The company created numerous elaborate toy airplanes, becoming known as “Aero Plane TOMIYAMA.” The company engaged in industry-leading initiatives including the establishment of a factory with an assembly line system and the creation of a toy research department.
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1950s
- Exported large toys overseas as technological innovations brought about a major turning point in the industry
- The B-29 Bomber friction toy became a major hit in and outside Japan. This lead to the export of large toys. Waves of innovation in materials and technology rolled through the toy industry, ushering in a major turning point in the second half of the 1950s when metal was replaced with plastic and friction toys were in 1959 succeeded by electric toys.
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1960s
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1970s
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1980s
- Established Accessible Design Toy Laboratory to popularize accessible toys
- The Accessible Design Toy Laboratory was established and efforts were made to popularize accessible toys that disabled kids can play with. Products were rolled out aimed at a wide range of fields.
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1990s
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2000s
- TOMY Company is born with the aim of
becoming the world’s top toy manufacturer - Japan’s largest toy manufacturers TAKARA and TOMY merged to become TOMY Company, Ltd. (known as TAKARATOMY in Japan), with the aim of expanding into the toy entertainment business by leveraging mutual product development and marketing capabilities. This began a new era in which we aimed to become the world’s top toy manufacturer.
- TOMY Company is born with the aim of
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2010s
- From Japan to the world, aiming to become a
truly global company - We introduced an overseas version of TOMICA in Europe and North America, and launched BEYBLADE toys worldwide in conjunction with the broadcast of a TV animation program. In 2011, TOMY acquired U.S. toy manufacturer RC2 (now TOMY International), thus establishing a platform for global development.
- From Japan to the world, aiming to become a
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2014s
- Fusing analog and digital toys to create
a new age for toys - In 2014, TOMY commemorated the 90th year since its founding, promotiong a variety of reforms launching a new era. TOMY is attempting to create toys with new technology fusing analog toy and cutting-edge digital elements in the name of “product branding” and “toys 4.0” to quickly roll out toys meeting contemporary needs.
- Fusing analog and digital toys to create
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2015s
c LRIG /Project Selector c T-ARTS / syn Sophia / テレビ東京 / PP3 製作委員会 c 2016 Pokemon. c 1995-2016 Nintendo/Creatures Inc. /GAME FREAK inc. Developed by T-ARTS and MARV cNintendo・Creatures・GAME FREAK・TV Tokyo・ShoPro・JR Kikaku cPokemon TM & c Wizards of the Coast / Shogakukan /Mitsui-Kids c T-ARTS
c プロジェクト シンカリオン/ JR東日本 c1968,2016 Hasbro. All Rights Reserved. c Hu/T・BP・TX cHiro Morita, BBBProject, TV TOKYO c TOMY